Howest
Day 1: Workshops
09:00
DOORS OPEN
09:30 - 11:00
Hack, Slash & Play with Kinect (Part 1)

The Kinect has been a great device for thinkers and hackers. It gives you the opportunity to interact with a computer using your voice and your body. During this workshop we’ll explore these methods, build natural user interfaces and create kinect-driven apps.

We will create these using AIRKinect, so make sure you’ve got a coding environment on your machine for Adobe AIR, which supports the usage of air native extensions.

by Wouter Verweirder
dev Room 4
Everything Web Developers Must Know to Build Metro Style Apps (Part 1)

Learn how you can use your web skills to build Windows 8 Metro style apps using HTML5, CSS3 and JavaScript. In this session you’ll discover how to harness the rich capabilities of Windows 8 through JavaScript and the Windows Runtime.

You will learn about navigation, user experience patterns and controls and the seamless integration with the operating system that will let you create great Metro style apps.

by Katrien De Graeve
dev Room 5
Adobe Creative Suite 6 - Web

Are you looking for tools that will help you working on your responsive designs? Do you want to develop sites that work on desktop, tablets and feature phone? Or maybe you are looking to bring your development skills to mobile.

This session will cover content creation for multiple screens, including HTML5 responsive design as well as cross platform application development.

by Pieter van Helvoirt
dev Room 6
11:15 - 12:45
Hack, Slash & Play with Kinect (Part 2)

The Kinect has been a great device for thinkers and hackers. It gives you the opportunity to interact with a computer using your voice and your body. During this workshop we’ll explore these methods, build natural user interfaces and create kinect-driven apps.

We will create these using AIRKinect, so make sure you’ve got a coding environment on your machine for Adobe AIR, which supports the usage of air native extensions.

by Wouter Verweirder
dev Room 4
Everything Web Developers Must Know to Build Metro Style Apps (Part 2)

Learn how you can use your web skills to build Windows 8 Metro style apps using HTML5, CSS3 and JavaScript. In this session you’ll discover how to harness the rich capabilities of Windows 8 through JavaScript and the Windows Runtime.

You will learn about navigation, user experience patterns and controls and the seamless integration with the operating system that will let you create great Metro style apps.

by Katrien De Graeve
dev Room 5
Creating Interactive Tablet Publications

Create rich interactive experiences for the iPad and other tablet devices using Adobe InDesign, the Adobe Digital Publishing Suite and the CS6 applications.

You will convert content from a print design into (multiple) tablet layouts. Next we add interactive elements like slideshows, audio/video, scrollable content, image sequences from Photoshop, html content and more. Lastly we preview the result in the Content Viewer.

by Ton Frederiks
design Room 6
12:45
LUNCH BREAK
13:30 - 15:00
Barcamp (Part 1)

Multi-Mania in collaboration with Howest University – 3D Square is proud to present the very first installment of Barcamp Kortrijk. Topic of the day: “3D technology, not just fun and games!”.

Discover how you can apply cutting edge technology of the 21st century to your projects and bring your business to the next level. More Information: HERE.

3dgame Room 4
Adobe Creative Suite 6 for designers

This session gives an overview of the new features of InDesign, Illustrator and Photoshop.

Learn how you can work faster with the new Mercury engine, repurpose content for multiple page/screen sizes, easily create patterns, video and 3D objects and much more…

by Ton Frederiks
design Room 5
Adobe Edge

Adobe Edge preview is a powerful, intuitive tool for creating interactive motion content for the web using HTML5, CSS3 and JavaScript.

Edge works natively in HTML, enabling real-world workflows and consistently displays across modern browsers, tablets, and smartphones. In this hands-on workshop, you’ll learn how to build interactive animations in HTML5 with Adobe Edge.

by Pieter van Helvoirt
dev Room 6
15:15 - 16:45
Barcamp (Part 2)

Multi-Mania in collaboration with Howest University – 3D Square is proud to present the very first installment of Barcamp Kortrijk. Topic of the day: “3D technology, not just fun and games!”.

Discover how you can apply cutting edge technology of the 21st century to your projects and bring your business to the next level. More Information: HERE.

3dgame Room 4
Adobe Creative Suite 6 - Pro Video

With Adobe Creative Suite 6 Production Premium, everyone can now create astonishing video. Whether you are creating content for broadcast, operate as an indy film maker or deliver your videos to the web, the blazingly fast Adobe video tools will help you get your job done.

This session covers all the new features in Adobe CS6 Production Premium and tells you in depth about the new additions: Adobe SpeedGrade and Adobe Prelude.

by Klaasjan Tukker
video Room 5
Adobe Muse

Adobe Muse software enables designers to create websites without writing code. Planning, designing, and publishing original HTML pages is as easy as creating layouts for print. With master pages, built-in tools for interactivity, and access to over 400 web fonts served by the Adobe Typekit™ service, it’s a snap to produce distinctive, professional websites.

This session will learn you how to get started with Adobe Muse and develop (hands-on) your first Muse based website.

by Pieter van Helvoirt
dev Room 6
16:45
THE END
Day 2: Conference
08:45
DOORS OPEN
09:30 - 10:30
Keynote: Creative Suite 6 & Creative Cloud – Freedom to create!
by Adobe Systems
insp Room 1
10:45 - 11:30
Design Principles

All software is inherently political, reflecting the biases and beliefs of the people behind it. These beliefs can be made explicit through the publication of design principles: pragmatic rules of thumb that underpin a shared endeavour.

Find out how important good design principles are to any project, whether it’s a website, a framework, or the World Wide Web itself.

by Jeremy Keith
insp Room 1
Cut the Rope: Building Games in HTML5

Swinging ropes, floating bubbles, and a hungry candy-loving monster require a different kind of Javascript than you might be used to.

In this session we’ll share the ups and downs of porting Cut the Rope from native code to the web and we’ll show you what we learned along the way about the limitations and potential of HTML5.

by Joel Fillmore and Robby Ingebretsen
dev Room 2
CS6 & Flash Gaming

In this session Gaming Evangelist Lee Brimelow will reveal the latest technologies being worked on by Adobe for game developers. They will show how these technologies allow developers to create casual 2D games in addition to AAA 3D games.

New gaming-related features in Flash CS6 will also be covered.

by Lee Brimelow
dev Room 3
Every Web Developer is a Win 8 Developer

HTML5 is a first class citizen inside the windows 8 eco system. In this session you will learn how to create windows 8 metro style applications using HTML5, JavaScript and CSS3.

by Kevin DeRudder and Dieter De Preester
dev Room 4
LuGus Studios: Serious about games

LuGus Studios is a new Belgian Game Studio with a mission to create games that offer more than just entertainment. In this session we look back on our start as a studio and dream of the future by means of a couple of interesting projects and prototypes.

We splice in a couple of useful tips and tricks for students, (future) entrepreneurs and other creatives in the hope to inspire others to join us in the young Belgian game industry.

by Robin Marx
3dgame Room 5
GameHUB: serious games & knowledge centre

In this presentation you will learn all about GameHUB. GameHUB is a cooperative project between several Flemish educational institutes and unites the game development researchers in a multidisciplinary environment.

PHL University College, Catholic University College of Limburg , Hasselt University and Group T - International University College developed three demos of serious games, and are preparing a knowledge centre.

by Katia Aerts
3dgame Room 5
Writing is like design. Improve

How narrative can make raw data accessible to a wider audience.
How listening to customers and readers can help you develop a content strategy.
Why words matter to your future success and writing is like design.

by Gilbert West
story Room 6
Why we suck at storytelling

(Why my wife is a witch)
A story is never the whole story.
There are always blanks.
(Ab)Use those blanks for your story.

by Tjorven Denorme
story Room 6
11:45 - 12:30
Angry Birds - from mobile to Facebook

In his presentation Ville Koskela, the lead Flash programmer at Rovio Entertainment, will go briefly through the history of Angry Birds and then focus on this mobile number one hit’s journey to Facebook with these fundamental questions: Why was Flash player 11 technology initially selected for the project? When Angry Birds uses 2D graphics how were the GPU accelerated Stage3D graphics utilized to improve the game’s performance? The spectrum of different hardware, web browsers and network connections out there is really wide so how was it made sure that both the quality standards of the company and the expectations of the fans were met?

What are in general good practices in tracking the quality aspects of a game run on a web browser? Any Facebook game should integrate into Facebook UX nicely but what were the main problems with integration and how were they solved? With the popularity of the Angry Birds brand it was expected that the game will get millions of daily users over a really short period of time. What to take into account when developing games for this big audience? These and several other questions will be answered in this presentation that should offer interesting topics for both programmers and web game designers.

by Ville Koskela
dev Room 1
Next Generation User Interfaces

Technology evolves, applications become more and more interactive, using no longer mouse and keyboard but your own hands with ten fingers.That is bound to have consequences for user interfaces. If we look at the latest developments at Microsoft, moving from mouse and keyboard to touch experiences with Surface technology, Metro style design, the popularity of tablets and smartphones, these consequences become evident.

In this session we’ll take a helicopter view of these evolutions in interfaces and we’ll provide practical tips for creating a next generation user interfaces.

by Leslie Cottenje
design Room 2
CS6 & Video Production

Explore the new workflow for video production inside CS6 Production Premium featuring new additions, Prelude & SpeedGrade, along with Premiere Pro, After Effects & Adobe Media Encoder.

by Jason Levine
video Room 3
Do machines dream?

About our works with arduino, various sensors, 8-bits technology, social connected experiences, interactive tangible interface, interactive music, electronics…

by Superbe
insp Room 4
From Student to Game Developer

Some thoughts and advice about making the leap from being a student to being an employee, or small business, in the game development industry. What to avoid, which opportunities to look out for, and how to make the transition successfully.

by Kenny Deriemaeker
3dgame Room 5
Presentation of Fishing Cactus

Fishing Cactus is an independent game development studio! On top of Games we create Serious Games and Advergames. With a core team with over 30 years combined experience, Fishing Cactus’s core business is to create compelling games exclusively targeted and tailored towards digital platforms (iPhone, XBLA, WiiWare, DSiWare, PSN, Kinect, Sony Move).

Fishing Cactus provides full game development services to publishers as well as targeted services in programming and game design fields.

by Laurent Grumiaux
3dgame Room 5
Everyone is a publisher

Why you are a publisher! Due to the explosion of digital media and the nature of the mature consumer seeking relevant information, every company has to become a professional publisher.

How does the shift in marketing expenses from paid to owned and earned media impact your marketing organisation?

Get inspired by some of the best in class content marketing practices.

by Dirk Vandekerckhove
story Room 6
Don’t be rich, live rich. A digital nomad tale.

How to think out of the box in terms of ‘work’, ‘career’ and ‘success’.
How to turn your experiences into a story.
How good stories, good content tells itself.

by Nomadz
story Room 6
12:30
LUNCH
12:50 - 13:50
AUG BELGIUM LUNCH SESSIONS
Second Screen Applications

TV interactivity is experiencing a pivotal moment. Connected TV’s, second screens and the over-the-top services all compete for the ultimate rich TV experience. Will TV finally become truly connected in 2012? We’ll share best practices and valuable formats for Broadcasters and brands for implementing better interactive TV services

by Hendrik Dacquin
insp Room 1 AUG
Interactive Installations

How do you create engaging interactive experiences, outside people’s cell phones and computers.

by Jan De Coster
insp Room 1 AUG
Design For Emotion

Why do we care so much about the products we use every day if they are only objects? A look into the non-tangible and emotional values of products.

by Timothy Macken
insp Room 1 AUG
14:00 - 14:45
Keynote: A Happy Grain of Sand

Design has the power to transform our lives and give us superpowers.

In this inspirational and humorous session, Aral Balkan will show you why he is so passionate about great design and why you should be too.

by Aral Balkan
insp Room 1
CS6 & Design

In 45 minutes it is impossible to show all the new features of InDesign, Illustrator and Photoshop CS6 for Designers. Come and see Ton’s attempt to show his favorite features in this session.

by Ton Frederiks
design Room 4
To boldly go where no man has gone before

An interactive talk about a indie game studio’s never ending research and curiosity for the unknown. Some case studies and interactive examples of cool research projects and how they can become reality… or not…

by Wim Wouters
3dgame Room 5
State of the Games Industry

On where we think the games industry is going, how Larian Studios is organizing itself to deal with the challenges of the future and why it’s so cool to be an independent developer. Also, perhaps a sneak peak on what Larian is working on today.

by Swen Vincke
3dgame Room 5
AIFOON - Researching sound in silence

How can sound be used to tell a story?
What story can sound tell you?
How does sound affect us?

by Jürgen De Blonde
story Room 6
Self Made

How I started my career.
What it is to be a self employed music photographer.
Music and the social media.

by Cindy Frey
story Room 6
15:00 - 15:45
The Experimental Zone

Experimenting during the design process is key. It’s a vital phase in trying to achieve a great design, and too often overlooked or ignored. With experimentation comes inspiration. Without it, we might not end up with the result we had in mind- a design that speaks, influences, and sticks.

You’ll find out how you can experiment your way toward truly great and surprising designs, along with some practical tips and example techniques.

by Veerle Pieters
design Room 1
Adobe & HTML

Get the latest information about all of the different HTML projects Adobe is working on.

by Serge Jespers
dev Room 2
CS6 & Mobile Development

With the recent release of Adobe Creative Suite 6 and the Creative Cloud, there are many new advancements that empower designers and developers to view their content across screens and devices.

In this session Paul Trani will take you through the latest in HTML5, CSS3, JavaScript and Flash, all using the newly released Adobe Creative Suite 6 and the Creative Cloud.

by Paul Trani
mobile Room 3
Adobe Digital Publishing Suite

TBA

by Klaasjan Tukker
design Room 4
Collective support for video games industry development

Marc Lavigne will introduce Game IN’s activities, as initiatives to support the game industry to face new challenges of the sector.

He will introduce the current positive dynamic in the euro-region in favor of game industry, and present Game IN activities, including establishing a play test lab, presenting training courses, sharing research and information, promoting regional and international, networking, and creating new opportunities.
In the framework of those opportunities, he will discuss about collective initiatives and supports to face new challenges of the sector.

by Marc Lavigne
3dgame Room 5
Presentation of 3D Duo

3DDUO (Original Universes Developer) is a videogames development studio which makes games for a professional audience (serious games) and gamers (casual games, social games).

Our philosophy is to focus on Cross-Media, which means delivering content for all platforms using a wide variety of technology. Our achievements are in real-time 3D (also called 3DWeb), and are immediately accessible via all Internet’s browsers, Smartphones or Touchpads.

by Sam Dahmani
3dgame Room 5
Guy collecting single malts is looking for story evangelists

Everyone and everything is a story.
The difference between media platform thinking and story thinking.
Why media is not about power but about positive impact

by Jean Philip De Tender
story Room 6
16:00 - 16:45
How to tackle a project the PostPanic way

PostPanic will be talking about their unorthodox approach to working on both commercial and non-commercial projects. As a small studio with a permanent team that has worked together for a long time, they made the choice not to adopt many of the traditional post-production company methods.

This has allowed members within the team to mould their creative individuality and really contribute to a project with their own style and creative signature. It is a risky strategy but one that has paid off for the collective. Matthijs and Jeroen will illustrate this process by showing examples from recent projects. By taking a look behind the scenes and processes at work, it will become clear how each person in the team plays an important role in the final visual piece. So expect lots of eye candy but also a better understanding of how our studio works and why we are happy to work the way we do.

by PostPanic
video Room 1
Workflows for developing next-gen 3D browser games

“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of. 
In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.

Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Delta Strike, he and his team are currently developing.
 The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.

by Michael Plank
dev Room 2
Responsive Redesign: Smashing Magazine’s Case-Study

You know it’s time to redesign when your design is becoming your own bottleneck — incapable of reflecting your changes, values and the new direction of your enterprise. If your list of necessary UX improvements is getting longer, yet you can’t meaningfully integrate them in your current design, that’s a clear sign that something has to change. That’s exactly the issue Smashing Magazine’s team faced before it decided to redesign Smashing Magazine.

In this talk Vitaly Friedman, the founder and editor-in-chief of Smashing Magazine, provides practical insights into the responsive redesign process of Smashing Magazine’s new site. The talk explains the decisions made and rejected along the way and describes how designing in the browser using only HTML5 and CSS3 is both necessary and powerful in the responsive design process.

by Vitaly Friedman
dev Room 3
Technology and creativity: a love affair

Does the digital age mean the end of advertising? It certainly means the end of advertising as we knew it. In this lecture, Vincent D’Halluin shows how mortierbrigade keeps re-inventing advertising in the digital age.

Through a selection of our work, you’ll discover how mortierbrigade marries creativity and technology in order to win the people’s hearts.

by Vincent D’Halluin
insp Room 4
Overview of the Entertainment Design industry

Mega-blockbuster movies are taking-over theatres around the world, drawing in crowds by the millions. Meanwhile top video games are dominating our lives through smart phones, PCs and consoles. What often drives these films and games forward are cool visuals and designs.

Ms Chu will give an overview of the entertainment design industry and discuss the necessary skill sets required to enter this field. She’ll also be sharing her knowledge in self-promotion, establishing client relationships, and her experiences working with leading concept artist, Feng Zhu. This talk is especially important for students who are interested in a career designing for films and games.

by Mihwa Chu
3dgame Room 5
Crowd-funding as a principle to empower entrepreneurs to start their company or projects

How crowd-funding is changing the way (young) starters can find the means to realize their ideas
What are the key ingredients to a successful project
How www.angel.me can become a disruptive platform for starting entrepreneurs

by Bart Becks
story Room 6
17:00 - 17:45
Fun begets Quality

The work in Big Spaceship’s portfolio today looks a bit different than it did when I first joined the crew 10 years ago. Technology platforms and tools, the needs of our clients, and the types of work we want to do are constantly evolving.

In the face of all of this change, we have stuck to the same principles that guide our approach to whatever work we are doing - a focus on collaboration, creativity, innovation, and maintaining an environment that allows people to learn, thrive and have fun.

I will talk about some of the processes, structures and activities we have put in place (some have worked better than others) in an effort to win the never ending battle against the evil forces of burnout, boredom and obsolescence.

by Joshua Hirsch
insp Room 1
Will you meet me at the Metro?

Metro is the name of the Design Language for applications in Windows 8. Join us for a ride on the key principles behind Metro Design, the inspiration and some great examples as we move into the future with Windows 8 Metro Style Apps.

by Katrien De Graeve
design Room 2
Stuff You Didn’t Know About ActionScript

Take a deep dive into the secrets of ActionScript. We’ll show you things that you can do with ActionScript that will make you enjoy coding even more.

by Christophe Herreman
dev Room 3
iPawn: A new way of playing games, together!

Royal Jumbo is a Dutch Icon, and has been around for +150 years, manufacturing board games and puzzles. Their market for traditional board games is under pressure due to the entrance of device like the iPad and WII. Consequently renewal of their product range is vital for their success and continued existence.

To face the new challenges Royal Jumbo and FONK, together, developed iPawn: A new way of playing games. Together!

iPawns are physical pawns that interact with Royal Jumbo’s iPad applications, creating an extra dimension and a new user experience. The 4 titles (Airhockey, Snakes & Ladders, Game of Goose and The Fishing Game) released in November 2011 became an instant hit, selling over 60.000 sets within 6 weeks. As a result Royal Jumbo is now considered a game changer in the international board game industry.

by FONK
mobile Room 4
Success seminar

Portfolio & interviewing masterclass from major arts institutes in USA.
How to critique site/portfolio’s and what to do and not to do.

by Sonia Dociu
3dgame Room 5
DON’T BE A DORK – How to win at interviewing

How to give the best of yourself in an interview
How to get the best out of your interview
How to avoid embarrassing moments

by Sophie Little
story Room 6
18:00 - 19:00
Guild Wars 2 Behind the Scenes

In this session Daniel will give an overview of his work as Art Director for the game Guild Wars 2.

 

by Daniel Dociu
3dgame Room 1
Developing mobile apps

Appstrakt has evolved from a small development agency to a reliable, well-structured development partner. They work with local parties such as: Belgacom, Duval-Guillaume, Live Nation and have established relationships with internationally-active clients such as: KPN Group, Nokia, Boston Scientific, Harper Collins and Spotify. The young company has grown into a trusted specialist for assisting these clients in the development and maintenance of products that integrate seamlessly with their existing infrastructures. Moreover, they have also developed several products
of their own.

by Thomas Van Sundert
mobile Room 2
Apache Flex: panel discussion

Adobe recently decided to donate Flex to the Apache Software Foundation. This caused quite a shockwave in the Flex community and it is unclear to a lot of people what the future of Flex is.

This session will give you an overview of the current state of the transition and will hopefully clear things up. A panel of recognized Flex developers and community members will answer any questions you might have.

by Roland Zwaga
dev Room 3
Beefing up AIR

AIR has been the cross device platform to deploy interactive applications. Join this session to see how you can extend the default capabilities and add native interaction and performance to your applications.

Wouter will show you lots of interactive demos and a little code to get you started on your own native extensions!

by Wouter Verweirder
dev Room 4
All you need to know to make a bad music video

How to make a winning music video
Common themes
Pitfalls to avoid

by Gary Standley
story Room 6
How the same stories get told differently in Flemish, Dutch and French newspapers

Differences between storytelling in Flemish, Dutch and French newspapers.
How to translate difficult politics into a story.
How to use social media such as Twitter and Facebook to upgrade your journalistic stories.

by Dirk Vandenberghe
story Room 6
Your Stories by SeaMedia

Tying it all together through cross-media storytelling platform
why your stories matter
why your videos matter

story Room 6
19:20
PIXEL 1: CLOSING CEREMONY
19:30
GET CONNECTED AT THE BAR
21:00
EXCLUSIVE 2M12 AFTERPARTY AT THE MONO