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NEXT EDITION Multi-Mania: May 21-22, 2012 | XPO Kortrijk, Belgium #2m11 #2M12Kortrijk
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DAY 1
WORKSHOPS
DAY 2
SESSIONS
20Something: great talent, zero experience
Dorien Pauwels
Wout Van Gorp
3D Square: past, now, future
Joost Ingels
7 times 7: new stuff in Drupal 7
Roel De Meester
Adobe & Digital Experiences
Klaasjan Tukker
Adobe Digital Publishing Suite
Klaasjan Tukker
Adobe's Web Content Management Solutions
Christoph Rooms
Bringing home the bacon
REVOLVER
Brosmind Studio: the Mingarro Brothers
Brosmind Studio
Building mobile applications with Flash Builder 4.5
Serge Jespers
Co-working, is it a hype
Klara De Smedt
Code Review: An Apple a Day
Kathryn Rotondo
Collective support for video games industry development
Marc Lavigne
ePub with InDesign CS5.5
Rufus Deuchler
Finally making games, Black Rock Studio
Waldo Bronchart
GameHUB: serious games & knowledge centre
Katia Aerts
Hacking your way through website issues with F12 Developer Tools
Katrien De Graeve
How do you market your online startup on the cheap
Davy Kestens
How to build a successful career as a brain donor
AdNerds
How to Create a Life of Passion, Purpose, and Prosperity
Sheena and Michael
How To Do It
Yves Jadot
HTML5 / CSS3
Stephanie Rewis
Into the molehill - An inside view
Malte Beyer
Keeping it real
Matthew Stinchcomb
Learn how to work effectively in Production Premium CS5.5
Max Hagelstam
Lightwriting
Lichtfaktor
Making the new everyday things
Aral Balkan
Marketing for (almost) no money
Leo Exter
Multiscreen revolution: developing applications for smartphones, tablets and other devices
Christoph Rooms
Run Off
Multitouch Barcelona
Serious business can be serious fun
Joost Denolf
State of the Games Industry
Swen Vincke
Suske en Wiske for iOS: The Road to 100 000 downloads in a week
Thomas Joos
Valentijn Destoop
Taking the designer-developer workflow to new heights
Steven Peeters
The adventures of Jam Boy
Fraser Doherty
The Multiplicity And Confusion Of Things
Branden Hall
The story behind the Green Desk Network
Peter Vyvey
Gene Vangampelaere
The world is too round to sit silently in the corner
Dorine Clement
To boldly go where no man has gone before
Wim Wouters
Translating the Analog Experience to a full-blast Dolby Surround Digital Environment
Design is Dead
Triangle Factory, Year One
Kenny Deriemaeker
What Happens When...
Dr. Woohoo
Working in the game industry
Laurens Brock