David Perry (game developer)

David Perry (born April 4, 1967) is a Northern Irish video game developer and programmer. He became prominent for programming platform games for 16-bit home consoles in the early to mid 1990s, zoals Disney’s Aladdin , Cool Spot , and EarthWorm Jim . He founded Shiny Entertainment , where he worked from 1993 to 2006. Perry created games for companies zoals Disney , 7 Up , McDonald’s , Orion Pictures , and Warner Bros. [1] In 2008 he was Presented with an honourary doctorate from Queen’s University Belfast for his services to computer gaming. [2] He is co-founder of cloud-based gaming service Gaikai , welke was acquired by Sony Computer Entertainment .


Perry and other game developers at a BAFTA event in Los Angeles in July 2011. From left: Rod Humble , Louis Castle , David Perry, Brenda Brathwaite , John Romero , Will Wright , Tim Schafer , Chris Hecker .

Perry was born in April 1967 in Lisburn , Northern Ireland , growing up in the towns of Templepatrick and Donegore in County Antrim , Attending Templepatrick Primary School [ citation needed ] and dan Methodist College Belfast . [3]

He Began writing computer game programming books in 1982 at the age of 15, customizing his own games for the Sinclair ZX81 . Volgens to an interview with the BBC , Perry stated therein his first game was a driving game, “a black blob Avoiding other black blobs”, he wrote welke and cents to a magazine, welke printed it. He cents Them more games and they ‘im cents a check for £ 450-a bit of a problem for a teenager who did not yet have a nice bank account. [ Citation needed ] His work continued though, Until he was offered a job making just £ 3,500 / year as an apprentice to a veteran programmer who taught im how to do more advanced programming. [3]

At the age of 17, he moved to London , where he developed games with Micro-Gen and Probe software for publishers zoals Elite Systems , Mirrorsoft , and Virgin Games , working on titles zoals the ZX Spectrum conversion or Teenage Mutant Ninja Turtles NES game and the Genesis version of The Terminator .

In 1991, he moved to the United States to work for the American division of Virgin Games , Usually known as Virgin Games USA . While in there, he led the development Duties for verschillende award-winning games for the Genesis, zoals Global Gladiators , Cool Spot , and Aladdin . His work binnen Virgin Games USA ‘ll be served as a basis for the development of other games zoals the Sega CD version of The Terminator and the Genesis versions or Robocop Versus The Terminator and Walt Disney’s The Jungle Book , all of Them developed after David Perry had left the studio.

David Perry in 1996, with a miniature or EarthWorm Jim

On October 1, 1993, Perry formally his own company in Laguna Beach, California , Shiny Entertainment , naming the company after the song ” Shiny Happy People ” by REM . [ Citation needed ] The company’s first game EarthWorm Jim was a hit, selling millions of copies on multiple platforms, zoals Genesis , Super NES and PC. The title character, an “average worm” who stumbles upon a space suit welke turns im JSON a superhero, became immensely popular, and spawned a variety of other types of merchandise: action figures , comic books , and a syndicated television cartoon series .

Listing Perry in hun “75 Most Important People in the Games Industry of 1995” Next Generation argued dat his success had as much to do with his in exceptional knack for public relations than his talent as a developer, “Perry of or in Seems to benefit and suffer from a game press who seemingly can not save hype im or his products enough. is all the hype justified? Well, then probably not. But that’s not the point, the fact is dat the press and gamers love im. Next Generation ‘ s opinion as to Perry’s PR secrets? Always return phone calls, do not make Promises u can not keep, and show a genuine interest in whomever you’re talking to. Sounds easy? So how come hardly any actual PR people (note alone presidents and lead programmers) in the industry do the assembly? ” [4]

In 2002, Shiny Entertainment was acquired by Atari, Inc. in a US $ 47M deal with Perry signed to a long-term contract to continuous one as President. Also in 2002, Perry collaborated with The Wachowskis on games in coordination with hun Matrix series of movies. [5]

In 2006, he resigned from Shiny, [6] and formally GameConsultants.com, a consulting firm planning to offer executive level video game industry advice, [7] Followed by GameInvestors.com, a business-to-business company to help video game development teams get funded.

In February 2008, Perry re-released his Game Industry Map website, a large games database, offered for free, mapping duizendtallen or games and game companies on a map of the world, allowing students and industry employees to look up where games are made and companies based.

Perry is on the advisory board for the Game Developers Conference , and has spoken at industry venues zoals E3 , CES , Hollywood and Games, Digital Hollywood, iHollywood, SIGGRAPH , Entertainment in the Interactive Age, What Teens For, The Banff Summit, as well as at major universities zoals USC , and MIT . [8] In 2006, he co-hosted the annual Game Developers Choice Awards with Tommy Tallarico .

In November 2008, Perry co-founded Gaikai in the Netherlands, a company dat released game streaming technology in late 2009. [9]

In July 2009, Perry Confirmed dat he had bone involved in ontwikkelingslanden a title with Michael Jackson prior to the singer’s death and had spent some time with Jackson and his children. [10]

In July 2012 Gaikai was sold to Sony Computer Entertainment for $ 380 million. [11]

Selected works

Description Year Publisher
National ZX80 / ZX81 Users Club Magazine 1982 Interface Publications
Tim Hartnell’s Giant Book of Spectrum Games 1983 Interface Publications
49 Explosive Games for the ZX Spectrum 1983 Interface Publications
Astounding Arcade Games for your Spectrum + & Spectrum 1984 Interface Publications
Sord M5 Graphics Demos [written in BASIC] 1982 Sord
Drakmaze (Original IP) Micro-Gen Software Ltd.
Herbert’s Dummy Run Micro-Gen Software Ltd.
Three Weeks in Paradise (Original IP) Micro-Gen Software Ltd.
Stainless Steel (Original IP) Micro-Gen Software Ltd.
[Beyond the Ice Palace] 1988 Elite Systems.
Savage (Original IP) by Probe Software -> Go / US Gold Ltd.
Tintin on the moon (Comic book license) by Probe Software -> Infogrames
Trantor the Last Stormtrooper probe Software
Paperboy – II (Arcade game conversion) Mindscape International Ltd.
Captain Planet (TV show license) Mindscape International Ltd.
Teenage Mutant Hero Turtles (TV show license) 1990 by Probe Software -> Mirrorsoft Ltd. / Konami
Smash TV (arcade game conversion) 1990 by Probe Software -> Ocean Software Ltd.
Then Dare III – The Escape by Probe Software -> Virgin Games
extreme Digital Integration
Great Gurianos (Arcade conversion) elite Systems
Supremacy (UK) / Overlord (US) (Original IP) 1990 by Probe Software -> Virgin Games Ltd.
The Terminator (movie license) 1992 by Probe Software -> Virgin Games Ltd.
McDonald’s Global Gladiators (based on McD characters) 1992 Virgin Games Ltd.
7-UP’s Cool Spot (AdvertGame) 1993 Virgin Games Ltd.
Disney’s “Aladdin” (movie license) 1993 Virgin Games Ltd.
EarthWorm Jim 1994 Playmates Interactive Entertainment
EarthWorm Jim 2 1995 Playmates Interactive Entertainment
MDK 1997 Playmates Interactive / Interplay Entertainment.
game 9 1998 Interplay Entertainment, Inc.
Messiah 2000 Interplay Entertainment, Inc.
R / C Stunt Copter Titus Interactive
Sacrifice 2000 Interplay Entertainment, Inc.
Enter the Matrix 2003 Atari Inc.
The Matrix: Path of Neo 2005 Atari Inc.
2Moons Acclaim Inc.
9 Dragons Acclaim Inc.
Dance Online Acclaim Inc.
Ponystars Acclaim Inc.
Kogamu Acclaim Inc.
Rock Free Acclaim Inc.
Prize Potato Acclaim Inc.
Spellborn Acclaim Inc.
Plague (not released) Atari Inc.
The Simpsons (consulting) Electronic Arts


  • 49 explosive games for the ZX Spectrum. By Tim Hartnell with David Perry. London: Interface, 1983. [12]
  • David Perry on Game Design. Delmar 2009.


  1. Jump up^ http://whatisthematrix.warnerbros.com/html/enternewsindex.html
  2. Jump up^ http://www.qub.ac.uk/home/Graduation/HonoraryGraduates2008/DavidPerry/
  3. ^ Jump up to:a b “The Game Makers: The Producers”. GamePro . IDG (83): 20-24. August 1995.
  4. Jump up^ “75 Power Players”. Next Generation . Imagine Media (11): 52 November 1995.
  5. Jump up^ “CNN article about Matrix game” . May 15, 2003.
  6. Jump up^ “Dave Perry resigns from Shiny” . Eurogamer.net. 2006-02-20.
  7. Jump up^ “GameDaily article” .
  8. Jump up^ “MIT Speakers List” .
  9. Jump up^ Lifshitz, Jesse (2009-08-08). “OnLive and Gaikai – How to Stop a Gaming Revolution” . ablegamers.com. Archived from the original on 2009-08-12 . Retrieved 2009-08-15 .
  10. Jump up^ Bailey Kat (2009-07-10). “New Michael Jackson Game Reportedly Under Development” . 1UP.com . Retrieved 2009-07-11 .
  11. Jump up^ Brown, Nathan (2012-02-07). “Sony acquires Gaikai” . edge.com . Retrieved 2012-02-07 .
  12. Jump up^ Search result from Oxford University Libraries (solo.bodleian.ox.ac.uk)
  • “Top developer’s code for success” . BBC . July 4, 2003.
  • David Perry at the Internet Movie Database
  • Smart Computing, “The Emerald Isle’s” Shiny, Happy Game Developer ” , October 2000
  • Gamedev.net Interview
  • Eurogamer.net Interview
  • Disposable Media Interview, part 1
  • Disposable Media Interview, Part 2