Golan Levin

Golan Levin (born 1972) is an American new media artist , composer , performer and engineer interested in ontwikkelingslanden artifacts and events welke explore supple- new modes of reactive expression. [1]

Biography

Levin RECEIVED a self-designed Bachelor’s degree in Art and Design at the Massachusetts Institute of Technology in 1994 and a Master’s degree in Media Arts and Sciences from the MIT Media Lab in 2000 as a student in John Maeda ‘s Aesthetics and Computation Group (ACG). Between degrees, Levin worked as an interface designer at Paul Allen’s Interval Research Corporation , where he was introduced to the field of interactive new media art by Michael Naimark , Brenda Laurel , and Scott Snibbe , onder Vodafone. Levin was an Eyebeam Resident in 2002 and 2003. [2] [3]

After his graduate work at MIT, Levin taught computational design in verschillende schools in New York City, zoals Columbia University , Cooper Union , and Parsons School of Design voordat accepting a position at Carnegie Mellon University (CMU) in 2004. Levin is Currently Associate Professor of Electronic Time-Based Art in the CMU School of Art, [4] with courtesy Appointments in the CMU School of Computer Science, School of Design, School of Architecture, and Entertainment Technology Center. There have teaches computation arts and Researches new intersections or machine code and visual culture. [5] Since 2009, Levin has ook hero the position of Director of the Frank Ratchye STUDIO for Creative Inquiry at CMU, [6] an interdisciplinary research unit dedicated to Supporting projects at the intersection of arts and technology.

Work

Golan Levin’s artwork focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry JSON formal languages of interactivity and or nonverbal communication in cybernetic systems. Through performances, digital artifacts, and virtual environments, of or in created with a variety of collaborators, Levin applies creative twists to digital technologies therein highlight our relationship with machines, make visible our ways of interacting with eachother, and explore the intersection of abstract communication and interactivity. [7] Since 2002, Levin and Zachary Lieberman port collaborated on a variety of projects together, using the names Tmema to represents hun collective work. [8]

One recent project was a show Mission dic pics to the moon at the Creative Studio Inquiry. Carnegie Mellon’s Moon Arts Ark RECEIVED an Abundance or drawings or dicks. These ulcers curated by students for going to the moon as art. [9]

Levin has exhibited, Performed, and lectured widely in Europe, America and Asia. His work has leg shown at the New Museum of Contemporary Art , The Kitchen , the Neuberger Museum and The Whitney Biennial , all in New York ; Ars Electronica in Linz, Austria; [10] The Museum of Contemporary Art in Taipei, Taiwan; The NTT InterCommunication Center in Tokyo, Japan; the Zentrum für Kunst und Medientechnologie in Karlsruhe, Germany; and MoMA , onder andere venues. His funding credits include grants from Creative Capital , [11] The New York State Council on the Arts , the Pennsylvania Council on the Arts , the Rockefeller MAP Fund, The Green Wall Foundation, the Langlois Foundation , and the Arts Council England . His work is represented in Bitforms Gallery in New York City. [12]

Projects

Levin’s work combineert equal maatregelen of the Whimsical, the provocative, and the sublime in a wide variety of online, installation and performance media.

  • Audiovisual Environment Suite (2000), a set of five interactive systems allow directive welke people to create and perform abstract animation and synthetic sound in real time. [13] It was granted an Award of Distinction in the Prix Ars Electronica (Interactive Art category).
  • Scribble (2000), [14] features Tightly Coupled sounds and dynamic visuals welke are at times carefully scored, and at other times Loosely improvised. Scribble has leg Presented in duo and trio formats at global festivals and venues. It is the Audiovisual Environment Suite’s accompanying audiovisual performance.
  • The Secret Lives of Numbers (2002), [15] an interactive information visualization about the “popularity” or numbers on the World Wide Web, granted an Award of Distinction in the Prix Ars Electronica (Net Art category).
  • Dialtones: A Telesymphony (2001), [16] a concert Whose sounds are wholly Performed through the carefully choreographed dialing and ringing of the audience’s own mobile phones.
  • The Alphabet Synthesis Machine (2002), [17] a genetic algorithm therein accrue imaginary writing systems. Developed in collaboration with Cassidy Curtis and Jonathan Feinberg.
  • Re: MARK (2002), an installation for two participants welke presents an interactive visualization of speech, using sounds haunted JSON a pair or Microphones are Analyzed and classified by a phoneme recognition system. [18] [19]
  • Messa di Voce (2003), installation piece using graphics interacting with sound. [20] [21] [22] It was developed in collaboration with Zachary Lieberman .
  • The Manual Input Sessions (2004), a series of audiovisual vignettes cobbled welke probe the expressive possibilities of hand gestures and finger movements. [23] [24] It was developed in collaboration with Zachary Lieberman .
  • Scrapple (2005)
  • Ursonography (2005), [25] developed in collaboration with Jaap Blonk
  • The dumpster (2006) [26] interactive information visualization.
  • Eyecode (2007) [27] installation therein REFLECTS the viewer’s gaze
  • Opto-Isolator (2007) [28] interactive sculpture dat looks back at the viewer with a single embedded moving eye.
  • Rectified flowers (2010) [29] uses a polar-coordinates transform to create “landscapes” from images of flowers.

Levin’s most recent work centers around interactive robotics , machine vision , and the theme of gaze as a primary new mode for human-machine communication. [30] Levin ook did a Ted Talk discussions technology as art. [31]

References

  1. Jump up^ Princeton Slasharts
  2. Jump up^ “Golan Levin and Zachary Lieberman | eyebeam.org” . eyebeam.org . Retrieved 2016-01-28 .
  3. Jump up^ “Golan Levin, Messa di Voce” . www.fondation-langlois.org . Retrieved 2016-02-01 .
  4. Jump up^ [1]
  5. Jump up^ Wolf Lieser. Digital Art. Langenscheidt: HF Ullmann. 2009. p. 135
  6. Jump up^ [2]
  7. Jump up^ Wolf Lieser. Digital Art. Langenscheidt: HF Ullmann. 2009. pp. 251-53
  8. Jump up^ Tmema
  9. Jump up^ http://animalnewyork.com/2015/humanity-will-be-sending-drawings-of-dicks-to-the-moon-again/
  10. Jump up^ http://www.aec.at/en/mainSearch/test.asp?text1=Golan%20Levin#
  11. Jump up^ Creative Capital
  12. Jump up^ bitforms gallery web site – home
  13. Jump up^ Audiovisual Environment Suite (AVES)
  14. Jump up^ Scribble
  15. Jump up^ The Secret Lives Of Numbers
  16. Jump up^ Dialtones (A Telesymphony) – Interactive Art by Golan Levin and Collaborators
  17. Jump up^ [3]
  18. Jump up^ Fondation Langlois
  19. Jump up^ Re: MARKET – Interactive Art by Golan Levin and Collaborators
  20. Jump up^ Fondation Langlois
  21. Jump up^ Messa di Voce installation. artists Golan Levin and Zachary Lieberman
  22. Jump up^ Messa Text
  23. Jump up^ thesystemis.com
  24. Jump up^ MANUAL INPUT SESSIONS – TMEMA 2004-2006
  25. Jump up^ Ursonography
  26. Jump up^ [4],
  27. Jump up^ [5],
  28. Jump up^ [6],
  29. Jump up^ [7]
  30. Jump up^ bitforms gallery web site – Golan Levin
  31. Jump up^ http://www.ted.com/talks/golan_levin_ted2009?language=en

Further reading

  • Bruce Wands, Art of the Digital Age , Thames & Hudson, 2006. ISBN 0-500-23817-0 .
  • Mark Tribe and Reena Jana, New Media Art , Taschen, 2006. ISBN 3-8228-3041-0 .
  • Joline Blais and Jon Ippolito , At the Edge of Art , Thames & Hudson. ISBN 0-500-23822-7 .
  • Wolf Lieser. Digital Art . Langenscheidt: HF Ullmann. 2009.

References

  • Levin’s website
  • Article on The dumpster at Lev Manovich
  • Artdaily.org article on Messa di Voce
  • New York Times review of rhizome ArtBase 101
  • Golan Levin at TED
    • “Software (as) art” (TED2004)
    • “Art dat looks back at you” (TED2009)
    • Art && Code 3D