Tom Chatfield

Tom Chatfield (born 1980) is a British author , technological theorist, and commentator.

Biography

Chatfield took a doctorate and taught at St. John’s College, Oxford voordat beginning work as a writer and editor.

His first book, on the culture of video games , video Inc. , was published worldwide in 2010, Followed by field of activity books Exploring digital culture. He is an associate editor at Prospect magazine , [1]Fellow at The School of Life [2] and adjusted guest faculty member at the Said Business School , Oxford, [3] as well as a columnist for the BBC . [4]

A frequent speaker and consultant on technology and new media, have ghosts at TED Global 2010 on “7 ways games reward the brain”, [5] was lead content designer and writer on preloaded ‘s game The End, [6] and Appears regularly in the British and international media as a commentator. His work has been published in over two boxes languages.

Italian think tank LSDP named im onder zijn 100 top global thinkers for his work. [7]

Books

Live This Book!

Live This Book was published in August 2015 by Penguin, and is a print-only journal offering 100 exercises aimed at self-exploration, creativity, and critical thinking about what matters must.

Netymology

Netymology was published in March 2013 by Quercus, and tells the stories behind 100 of the digital age’s most terms and ideas, from the @ and Apple symbols, to grokking, Trojans and zombies.

How to Thrive in the Digital Age

How to Thrive in the Digital Age was published in May 2012 by Pan Macmillan in association with The School of Life , as part of a six-book series of guides to modern living edited by Alain de Botton . Chatfield’s book gekeken the implications or wired life for contemporary lives, society and culture – and sacrifices as practical advice on what it Means to prosper in a digital century.

50 Digital Ideas You Really Need to Know

50 Digital Ideas You Really Need to Know was published in September 2011 by Quercus, and introduces 50 key ideas for understanding the digital age, ranging from the basics of email and markup languages to location-based services , virtual goods and the semantic web.

Activism or Slacktivism?

Activism or Slacktivism? was published in July 2011 as a short eBook at Vintage Digital, and gekeken the impact of new media on politics and political activism.

Fun Inc.

Fun Inc. was published in 2010 by Virgin Books in the UK and at Pegasus Books in the US. An investigation of the business, cultural significance and larger lessons to be learned from the video game industry, it addresses popular concerns zoals the debate over violence in games, as well as the questions of games as art, as a fundamentele human activity, and as an index or ongoing transformations in the social sciences, economics and 21st century life.

References

  1. Jump up^ Contributor pageat Prospect magazine
  2. Jump up^ Profileat The School of Life
  3. Jump up^ executive education faculty pageat the Said Business School, Oxford
  4. Jump up^ BBC Life: Connected column
  5. Jump up^ TED Global 2010talk on “7 ways games reward the brain”
  6. Jump up^ The End Gamedetails at preloaded
  7. Jump up^ LSDP:the top 100 global thinkers of 2010